﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AppMgr : MonoBehaviour {

	public AccountInfo AccountInfo { get; set; }

	public AppData AppData { get; private set; }

	private void Awake()
	{
		AppData = new AppData();
	}
	
	void Start () {
		DontDestroyOnLoad(gameObject);
	}
	
}
